If a lot of people are using 1.0.7, send a "clean" version of 1.0.7 without any mods (BepInEx, boned, etc). Whole animation sequence plays in gallery and in gameplay. I'll attach sources for the code and edited assets, so it can be ported and maybe with improved code. It's all about scripting and I'll admit, I'm not that good with it. Release version changed some things, so edited it accordingly, but one feature doesn't work properly in gameplay animation ('soft gameover' with a respawn to nearest checkpoint) which worked in 0.32 version. Like I said, that's the main issue, because Assembly-Csharp must be edited properly for scene to play, have sound and other stuff. Next is a scripting data for added sequences. My version of the scene is based on a skeleton of girl which is chained on an enemy, and I only swapped her torso and head to look like Aradia. But also take it a note: I made this edit before Dlis made an official gameover scene with chained and naked Aradia. The only thing which is censored is that "added gameover segment with chained Aradia". My previous sprite sheet was generated without that great uncensor which is available here at least for version 1.0.6. But for that scene they happened to be minor and not a huge deal, but I'd like to redo properly. Fair warning, I MADE THEM WRONG in the first place, there are some issues. Next, I figured that for now I'm only willing to port the exact same animation and assets from 0.32.
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